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Define highlight reel rendering9/28/2023 ![]() ![]() Image Processing - you can toggle this option to control the post-processing applied to the rendered image.When enabled, antialiasing is calculated for the pass when disabled, antialiasing is not calculated. Antialiasing - used to enable/disable the rendering Antialiasing functionality on a per-output basis, allowing you to render all outputs simultaneously when only certain passes do not require antialiasing (such as Depth).For saving the image to disc, use the Save As option of the Render Display window. Note:Rendering scenes using the Render command or F9 does not save the image automatically to disc, but merely displays the rendered result in the Render Display window. Images are saved the next time you invoke the Render Animation command from the menu bar.Īdditional automatic output naming options can be specified in the Frame settings of the Render item as well. Specify a name and location for the rendered output. Click the Browse button to open the File Save dialog. Output Filename - allows you to specify a filename and location saving a rendered animation.Disabled layers are saved with the scene file. Enable - allows you to temporarily enable/disable a layer without losing stored values.All render outputs share the same set of attributes, with Ambient Occlusion, Depth, Final Color, and Motion Vector having additional options covered further below. ![]() Selected layers are indicated by the dark bar highlighting the layer name. Selecting any of the render outputs within the Shader Tree makes their editable attributes available in the Properties panel. Once rendered, the individual outputs appear in the Render Display window and are accessible from the layer menu therein. All enabled outputs are rendered simultaneously each time the Render or Render Animation commands are invoked. Individually, render outputs can be enabled either from the layer's Enable checkbox within the Properties panel, or by clicking the (eye) icon in the visibility column of the Shader Tree. Clicking and dragging a layer, and placing it within a material Group, limits the render output evaluation to just those layers. From this position, the output sees the results of the entire tree. Selecting any of the render output options adds an additional layer to the top of the tree. All the various output types are listed under the Add Layer button ( Add Layer > Render Outputs), working as shortcuts to add the render output layer and setting its Effect at the same time. ![]() You can then right-click in the Effect column of the resulting Shader Tree layer for a context menu that allows you to select alternate output types.Īdditionally, shortcuts have been added that automatically specify an Effect type under the Render Outputs menu section by simply selecting the desired Output type. You can add additional layers in the Shader Tree by clicking the Add Layer option and selecting Render Outputs > Render Output from the dropdown. A default scene automatically includes a Final Color and Alpha output, which works fine for most situations. Modo offers many different render output types useful in a variety of situations, ranging from purely diagnostic to having specific compositing utility in an external application. Samples demonstrating each render output, including detailed descriptions of each are available in the specific render outputs. The Effect of the render output layer can be changed to a variety of options for different purposes. Invoking the Render command or pressing F9 when no render outputs are present and visible produces an error message. Render outputs are simply what their name describes: they are the output of a Render operation, the evaluated results of all visible layers of the Shader Tree.
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